For gameplay reactors

Gaming reaction video editor

Make gaming reaction videos in your browser: trailer reveals, speedruns, tournament moments or another creator’s run. Line your camera up with the footage, pick a layout, and the editor cuts to you the moment you react out loud.

You’re quiet → the game leadsYou speak → you lead
your microphone
The footage plays full-screen while you watch, and the cut comes to your face the moment you react out loud.

What people make with it

Game trailer and reveal reactions
Speedrun and world record reactions
Esports and tournament highlights
Reacting to another creator’s playthrough

What makes gameplay reactions hard to edit

A HUD you cannot cover

The health bar, the minimap and the timer are part of what people watch. Your camera takes any of nineteen shapes and goes where the game shows nothing important, and a saved project keeps that spot for the next video from the same game.

Fast footage and small text

The output follows your source resolution, up to 4K, so HUD numbers and the small print in a trailer stay readable instead of blurring.

Pointing at one detail

Pan and zoom with keyframes pushes into a corner of the frame and back out, so viewers see exactly the secret, the glitch or the reveal you are talking about.

Three moments, and you choose every look

The editor swaps between the first two from your microphone and puts the third at the start and the end. Each look is a ready-made one or one you build, and a second version makes the clips take turns over a long video.

While the video plays and you are quiet

You’re quiet

The look that runs while the footage plays. Keep your camera small and out of the HUD, because the action is what people came for.

From the moment you start talking

You speak

The look the editor cuts to when you react out loud. A bigger you, with the footage still moving behind.

First and last clip of the video

Intro & outro

Just you, on the whole frame, at the start and the end. The game, the record or the reveal you are about to watch.

And then you are in a real editor

Gaming reactions move fast, and the edit has to keep up without hiding the thing people came to see.

  • Pan and zoom into a detail of the trailer, with keyframes, so viewers see exactly what you are pointing at
  • A shape over part of the frame to circle a secret or hide a spoiler
  • Hard cuts for the fast moments, and a transition where the reveal needs a breath
  • A title with the record time or the game’s name, filled with a gradient or a glow

Plus one-click look changes on any clip, transitions, shapes, titles, pan and zoom, music and colour per clip. Everything the editor can do

A gameplay reaction, start to finish

The order we would work in. New to it? Start with the beginner guide.

  1. 1
    Get the footage at the highest resolution you can: your own capture, or the publisher’s trailer file.
  2. 2
    Record your reaction with headphones on, so game sound does not fire the cuts.
  3. 3
    Take a Video-first template set and drag your camera to a corner the HUD leaves empty.
  4. 4
    Generate, then add pan and zoom on the replay you want people to see up close.
  5. 5
    Add a title with the record time or the game’s name, and save.

You get the finished final.mp4, and a timeline for DaVinci Resolve, Premiere or Final Cut if you want to keep going.

Questions about gameplay reactions

Can I react to my own gameplay?

Yes. Your gameplay recording is simply the video you react to, and your camera is the other recording. The editor does not care what either of them shows.

Will the HUD stay readable?

The video comes out at the resolution of your source, up to 4K, so it is as readable as the footage you brought. Keep your camera off the parts of the HUD that matter.

Can I zoom into part of the footage?

Yes. Pan and zoom on the timeline sets a start and an end on a clip, with keyframes, and the editor moves between them.

Start your next gameplay reaction

Free to edit, free to try, nothing uploaded. Credit packs from $5 remove the watermark, one credit per finished video. See pricing

Open the editor